NEW IDEAS FOR THE FOREIGN LANGUAGE CLASSROOM by Dierk Andresen

 

Creative Memory

Kids love Memory, the game where they turn over pictures of flowers, cars, teddy bears, etc., trying to find a pair that matches. Adults usually do much worse than kids in this game. Creative Memory is both easier and more taxing in other respects.

The process in this activity is pretty much the same. The group needs to have a set of pictures. I use A6 or A7 cards for it onto which I have glued pictures of all variations: art, news photography, people, objects, etc.. The task for the players is not, however, to find identical pictures but to find a relationship between the two pictures. Sometimes this is quite apparent; more often finding a relationship requires some creative footwork.

Procedure:

1) Let students sit in pairs, threes or groups of four around a desk.

2) Give each group a set of 16 to 24 picture cards and ask them to place them face down on the desk.

3) One student starts by turning over two pictures. If the student can find a "connection" between the two pictures s/he can keep them; if not, s/he has to turn over the pictures again and pass to the next student.

4) The game is finished when all picture pairs have been picked up.

Examples for "related" pictures:
The kebap chef in picture 3 and the "beef" in picture 6.
The woman in picture 2 could be a vegetarian who cannot stand (picture 1) the thought of animals bein used as food.
The "bank robber" in picture 5 is angry because he could not crack the safe in picture 8.

But any other explanation is accepted. Encourage the groups not to accept too obvious pairings, e.g. No 2 is a person and number 7 is a person.

Variation: This very challenging exercise requires that you have Internet access in the classroom and a beamer available.

1) Project this website onto the screen. It shows two pictures adjacent to each other.

2) Split the class into two teams.

3) The task again is to find similarities between the two pictures but this time
v e r y quickly.

4) Students shout out their comments. The team who has an answer first get's a point.

5) It might make sense to award points also for meaningful and correct vocabulary questions such as "What is verschwommen (blurred) in English?" or "What is quadratisch (square) in English?".

This is challenging for several reasons: Students have to be faster than the rival team, overcome their shyness about shouting out their answers without having been given permission by the teacher first and find a creative answer.

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WHY

This activity greatly increases talking time and encourages creativity.

WHAT YOU NEED

About 8 picture cards per student. (These picture cards can be used later for a variety of other activities.) In in-company courses or in vocational training with participants from the same field of work weird and wonderful pictures could be mixed with some that deal with the respective field of work, be it science, business, or IT.

HOW LONG DOES IT TAKE?
15-30 minutes. Usually students would like to repeat the activity with a different set of pictures.
USEFUL TIP

Suitable pictures are easy to find. Collect a few travel or other brochures, some magazines of any kind and you have enough material.
You could also provide your students with some blank cards and ask them put stick some pictures on them as a homework. There should, however, be no mother tongue words on them.

ON THE WEB
The Web is of course an ideal source for pictures. A website with beautiful old advertisements is EphemeraNow.

This website provides pictures for the potentially very fast alternative game. The good thing is, that you can control the speed at which pictures change. Click on the "pairs" button to change the speed.

 
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